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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } What's the current verdict on Attribute Refund points? - Page 2 - Guild Wars Forums - GW Guru
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Old Aug 27, 2005, 04:28 AM // 04:28   #21
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Quote:
Originally Posted by zehly
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Unlimited refunds, but only in town would be awesome.

I ditto this statement.
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Old Aug 27, 2005, 04:53 AM // 04:53   #22
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they already made it where it takes what? 250 experience to get one, i can solo some level with ANY of my characters and get that much back quick, your just not trying.
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Old Aug 27, 2005, 05:13 AM // 05:13   #23
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/Signed.

The attribute refund system is brown stinking stain on the guild wars mattress. Get rid of the refund system or make them replenished in towns.

When switching points into and out of my secondary, changing things in both pvp/pve, i hate it.
It's usually a case of playing with some weakling spastic ranger, feebly trying to kill X monster X times to get the xp needed to refil the points.
Yeah, play with henchies and get a nice reduction in the XP, great fun. Stefan is worse than my ranger with points like scrambled eggs. The least time spent in henchmens company, the better.

Maybe these refund points are actually a glitch in the game? Surely it's not deliberately there? Why would they have such a screwed system which is supposed to be about experimentation and FUN?
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Old Aug 27, 2005, 05:14 AM // 05:14   #24
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But the point is that even doing that is annoying. If I'm in Tombs and change my skills around for the group then leave that group for another, I dont have any points to change to something else. I have to leave there, go hunting, then come back.
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Old Aug 27, 2005, 06:02 AM // 06:02   #25
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Refund Points need to refresh completely whenever you enter town.

Currently they are nothing but a nuisance. I fail to see that they serve any useful purpose whatsoever.
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Old Aug 27, 2005, 06:54 AM // 06:54   #26
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Make them infinite (in other words, remove them). Make it so people can't change their builds outside towns and outposts. This will not only make it so that you need to premeditate some sort of strategy upon leaving the outpost, but also that you are not hindered by the pure incarnation of grind every time you want to, say, go from a smiter to a healer.
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Old Aug 27, 2005, 07:17 AM // 07:17   #27
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I think it's good the game has refund points; many games do not.

However, I wouldn't say no to them being completly free.
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Old Aug 27, 2005, 07:31 AM // 07:31   #28
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Quote:
Originally Posted by βlitzkrieg
I think it's good the game has refund points; many games do not.
To be honest, I don't think it's good at all. If you aren't expected to be able to counter every possible strategy with one single build (8 skills are the balance for this), you should be expected to be able to adapt within reason. I'd like to be able to change my build around at will assuming I'm off the battlefield. I don't like having to go fight somewhere with some crippled skillset (not to mention weaponset, if my attribute points are being used in some trait that my weapon isn't built for) just to get back what I could have in 30 seconds. Maybe refund points shouldn't be completely free. Well, at the very least there should at least be more ways to regain them other than XP, which disappears over 2/3 of the world by the time refund points even start to matter. Maybe, like someone earlier suggested, there can be an increase in the player's capacity for refund points past 24. Give us more room to work with. Something.

Right now, I can't even check to see how effective a Tactics spell is at level 8 without bumping Tactics up to level 8 and checking the skill manually. To bring that back down (assuming I don't like what I see) costs refund points! JUST TO CHECK ON A SKILL'S POWER!

Last edited by TideSwayer; Aug 27, 2005 at 07:36 AM // 07:36..
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Old Aug 27, 2005, 07:39 AM // 07:39   #29
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Just because you're too lazy to kill a few Hydras doesn't mean refund points need to be regained faster. I do think your idea about refilling them in towns is a good one. Maybe 1 minute per point.
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Old Aug 27, 2005, 07:47 AM // 07:47   #30
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If I ever messed up on the alignment of my refun points, I just htiched a ride with a gorup to the UW and beat the first quest and got them all back And of course I'd stay with the group and beat the rest of UW!
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Old Aug 27, 2005, 10:47 AM // 10:47   #31
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I think that the refund point system works ok for PvE. It stops players going from a pure running build, to a farming build, to a team build too quickly. It forces you to think about what points you really need in that attribute and make some tough decisions if you're short on points.

However, it serves no purpose whatsoever for PvP chars, and imo should be set to infinite on them in the waiting areas, and set to 0 in the arenas.

I vote for infinite refund points on PvP chars only.
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Old Aug 27, 2005, 12:30 PM // 12:30   #32
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Quote:
Originally Posted by John Bloodstone
It forces you to think about what points you really need in that attribute....
You don't really know what point you really need in an attribute because the only way to check spellpower at various attribute levels in-game is to bump said attribute up and look at your list.
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Old Aug 27, 2005, 12:48 PM // 12:48   #33
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/signed
I am up for anything that reduces grind, especially for PvPers.
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Old Aug 28, 2005, 05:28 PM // 17:28   #34
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hehehe I find this highly amusing, and if they do every offer up infiate refund point I'll probably quit.

What is wrong with peoepl don't they like a bit of a challenge, I ahve nerffed my characters on many occasions. Just use your brain go bak to an area where you get XP and it's easy to kill things. Or work as part of a team, you know get your Guild to help you. Or is it that evryone wants their characters to be all powerful individuals that don't work as a team, this is not WoW you know.

The problem is if you fcuk up then it's your fault not a flaw in the game. Live with your own mistakes. Stop acting like whiny brats and accept the challenge of getting anerfed build sorted out quickly. I mena at the most it's taken me 30 mins to get enough refund points to get back on the road. Because I have noticed I can get my trusty build back in about 10 refund points.

It is understandable that PvP only characters shoudl ahve unlimited in waiting areas but for PvE if you try to create a farming or running build rathr than and actaully playing build then you take it upon your own head if you fcuk up.

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Old Aug 28, 2005, 05:36 PM // 17:36   #35
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Why do pvp chars have refunds? Its easier just to delete that char and make a new pvp char, + benefit of changing costume.
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Old Aug 28, 2005, 08:39 PM // 20:39   #36
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Quote:
Originally Posted by Shadowdaemon
they already made it where it takes what? 250 experience to get one, i can solo some level with ANY of my characters and get that much back quick, your just not trying.
Yes, and you would need to solo for an hour or two to get 24/24 refunds back. I thought they were attempting to get rid of the grind, not maintain it?

And like someone said, what if you completely f*** up your build? What if you aren't able to solo because you were experementing and trying something new?
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Old Aug 28, 2005, 11:11 PM // 23:11   #37
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If Anet is trying to get us to use different builds and make use of the thousands of skills available, then why have refund points?

I would love to try out completely different water fire builds on my level 20 fire ele bu to do so would mean endless hours of grind to try out the various skills and builds. I can't be bothered with that much grind just to try a new build, so he stays plain old fire.

I look forward to seeing these refund points go. IMO they unnecessarily restrict the game for no reason. Why shouldn't I be able to change from fire in PVE to Air in PVP and back again on the same day?
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Old Aug 29, 2005, 02:07 AM // 02:07   #38
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/signed.



I really don't see how you could abuse this in any way other than in missions or PvP. Yes, so why not be able to change them for free in town. Would increase playability of my charachter and open for some wacky combinations at time!



Fun times!



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Old Aug 29, 2005, 02:12 AM // 02:12   #39
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Old Aug 29, 2005, 02:15 AM // 02:15   #40
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The only time it should be allowed is at certain places like academy monks at the shrines. The only time I used a refund point for actually using them in the field was to up a level to cast an enchantment, then I lowered it down since that's all I really needed it for.
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